![]() SYBO did not work alone on Subway Surfers of course, as the game was initially co-developed with fellow studio Kiloo. You only need to compare the animation itself to the first trailer for Subway Surfers to see that, unlike Angry Birds, the concept was clearly in mind even before SYBO was founded. With a young man ‘tagging’ a train before being pursued by a security guard. With Trainbombing covering the basic story that would introduce the characters of Subway Surfers. The film they won first prize with was called ‘Trainbombing’ and is still available to watch today.Īlready you can see the seeds for what would become Subway Surfers being planted. The two had taken first-prize in the Hamburg Animation Award 2009, in a team with fellow competitors Rasmus Hansen and Rasmus Ustrup. The idea for Subway Surfers came from the two co-founders' earliest work in animation. Their previous efforts included Cosmic Cab and Powerflow, both of which were received in a fairly low-key manner. As the studio only had two other titles under their belt, before taking an existing concept and working it into the hugely successful game we now know today. SYBO’s idea for Subway Surfers did not come from happenstance, and in a way their story is more the ideal rather than the underdog story of Rovio. ![]() This marked the end of their self-ownership, but also brought them into the fold of one of mobile gaming’s newest and largest conglomerates. Unlike Rovio, SYBO has remained relatively the same throughout their history, up until they were acquired by Miniclip in 2022. As with Rovio, the two founders had initially met through their mutual studies at The Animation Workshop, a prestigious school for animation. Here's the Subway Surfers story.īased in Copenhagen, Denmark, SYBO was founded in 2010 by Creative Director Sylvester Rishøj Jensen and CEO Bodie Jahn-Mulliner. It's a game that boosted its parent company into the limelight, making them one of the most relevant entities in mobile gaming practically overnight. ![]() Now we give Mobile Masterworks treatment to a game that has stood the test of time in its original form and accrued billions of downloads over an incredible ten-year run. Last time we went in deep with Rovio's Angry Birds, a multimedia franchise with movies, toys and multiple titles to its name. What led to their creation? What made them such a success? And how might these enduring hits inspire today's creators to make their own mobile megagames? Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's configuration tag to point to a custom error page URL.In our regular Mobile Masterworks feature we take an in-depth look at the story behind the biggest mobile franchises and apps around. This tag should then have its "mode" attribute set to "Off". It could, however, be viewed by browsers running on the local server machine.ĭetails: To enable the details of this specific error message to be viewable on remote machines, please create a tag within a "web.config" configuration file located in the root directory of the current web application. ![]() The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). Runtime Error Description: An application error occurred on the server. Runtime Error Server Error in '/' Application.
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